TinyGL 0.4.1 for MinGW
- a -
ambient :
GLLight
,
GLMaterial
ambient_light_model :
GLContext
apply_texture_matrix :
GLContext
attenuation :
GLLight
- b -
b :
ZBufferPoint
begin_type :
GLContext
buf :
GLSpecBuf
- c -
clear_color :
GLContext
clear_depth :
GLContext
client_states :
GLContext
clip_code :
GLVertex
cmap :
TinyGLXContext
color :
GLVertex
color_array :
GLContext
color_array_size :
GLContext
color_array_stride :
GLContext
color_material_enabled :
GLContext
compile_flag :
GLContext
CompletionType :
TinyGLXContext
coord :
GLVertex
cos_spot_cutoff :
GLLight
ctable :
ZBuffer
cull_face_enabled :
GLContext
current_color :
GLContext
current_color_material_mode :
GLContext
current_color_material_type :
GLContext
current_cull_face :
GLContext
current_edge_flag :
GLContext
current_front_face :
GLContext
current_normal :
GLContext
current_op_buffer :
GLContext
current_op_buffer_index :
GLContext
current_shade_model :
GLContext
current_tex_coord :
GLContext
current_texture :
GLContext
,
ZBuffer
- d -
dctable :
ZBuffer
depth_test :
GLContext
dib_info :
TinyGDIContext
diffuse :
GLLight
,
GLMaterial
display :
TinyGLXContext
do_convert :
TinyGLXContext
do_specular :
GLMaterial
draw_style :
GLUquadricObj
draw_triangle_back :
GLContext
draw_triangle_front :
GLContext
drawable :
TinyGDIContext
,
TinyGLXContext
,
TinyNGLXContext
- e -
ec :
GLVertex
edge_flag :
GLVertex
emission :
GLMaterial
enabled :
GLLight
exec_flag :
GLContext
- f -
f :
GLParam
first_light :
GLContext
first_op_buffer :
GLList
frame_buffer_allocated :
ZBuffer
framebuffers :
ostgl_context
- g -
g :
ZBufferPoint
gc :
TinyGLXContext
,
TinyNGLXContext
gl_context :
TinyGDIContext
,
TinyGLXContext
,
TinyNGLXContext
gl_resize_viewport :
GLContext
- h -
handle :
GLTexture
- i -
i :
GLParam
images :
GLTexture
in_begin :
GLContext
- l -
last_used :
GLSpecBuf
light_model_two_side :
GLContext
lighting_enabled :
GLContext
lights :
GLContext
linesize :
ZBuffer
lists :
GLSharedState
local_light_model :
GLContext
longcurrent_color :
GLContext
- m -
m :
M34
,
M3
,
M4
materials :
GLContext
matrix_mode :
GLContext
matrix_model_projection :
GLContext
matrix_model_projection_no_w_transform :
GLContext
matrix_model_projection_updated :
GLContext
matrix_model_view_inv :
GLContext
matrix_stack :
GLContext
matrix_stack_depth_max :
GLContext
matrix_stack_ptr :
GLContext
mode :
ZBuffer
- n -
name_stack :
GLContext
name_stack_size :
GLContext
nb_colors :
ZBuffer
next :
GLLight
,
GLParamBuffer
,
GLSpecBuf
,
GLTexture
norm_position :
GLLight
norm_spot_direction :
GLLight
normal :
GLVertex
normal_array :
GLContext
normal_array_stride :
GLContext
normalize_enabled :
GLContext
numbuffers :
ostgl_context
- o -
offset_factor :
GLContext
offset_states :
GLContext
offset_units :
GLContext
op :
GLParam
opaque :
GLContext
ops :
GLParamBuffer
- p -
p :
GLParam
pbuf :
ZBuffer
pc :
GLVertex
pixmap :
GLImage
pixtype :
TinyGDIContext
,
TinyNGLXContext
polygon_mode_back :
GLContext
polygon_mode_front :
GLContext
position :
GLLight
prev :
GLLight
,
GLTexture
print_flag :
GLContext
- r -
r :
ZBufferPoint
render_mode :
GLContext
- s -
s :
ZBufferPoint
scale :
GLViewport
select_buffer :
GLContext
select_hit :
GLContext
select_hits :
GLContext
select_overflow :
GLContext
select_ptr :
GLContext
select_size :
GLContext
shared_state :
GLContext
shininess :
GLMaterial
shininess_i :
GLMaterial
,
GLSpecBuf
shm_info :
TinyGLXContext
shm_use :
TinyGLXContext
specbuf_first :
GLContext
specbuf_num_buffers :
GLContext
specbuf_used_counter :
GLContext
specular :
GLLight
,
GLMaterial
spot_cutoff :
GLLight
spot_direction :
GLLight
spot_exponent :
GLLight
sz :
ZBufferPoint
- t -
t :
ZBufferPoint
tex_coord :
GLVertex
texcoord_array :
GLContext
texcoord_array_size :
GLContext
texcoord_array_stride :
GLContext
texture_2d_enabled :
GLContext
texture_hash_table :
GLSharedState
trans :
GLViewport
tz :
ZBufferPoint
- u -
ui :
GLParam
updated :
GLViewport
- v -
v :
V3
,
V4
vertex :
GLContext
vertex_array :
GLContext
vertex_array_size :
GLContext
vertex_array_stride :
GLContext
vertex_cnt :
GLContext
vertex_max :
GLContext
vertex_n :
GLContext
viewport :
GLContext
visual_info :
TinyGLXContext
- x -
x :
ZBufferPoint
ximage :
TinyGLXContext
xmin :
GLViewport
xsize :
GLImage
,
GLViewport
,
ostgl_context
,
TinyGDIContext
,
TinyGLXContext
,
TinyNGLXContext
,
ZBuffer
- y -
y :
ZBufferPoint
ymin :
GLViewport
ysize :
GLImage
,
GLViewport
,
ostgl_context
,
TinyGDIContext
,
TinyGLXContext
,
TinyNGLXContext
,
ZBuffer
- z -
z :
ZBufferPoint
zb :
GLContext
zbs :
ostgl_context
zbuf :
ZBuffer
zp :
GLVertex
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1.9.2