#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <windows.h>
#include <GL/gl.h>
#include <GL/gdi.h>
#include "ui.h"
Go to the source code of this file.
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LRESULT CALLBACK | WndProc (HWND, UINT, WPARAM, LPARAM) |
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GLvoid | ReSizeGLScene (GLsizei width, GLsizei height) |
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int | InitGL (GLvoid) |
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int | DrawGLScene (GLvoid) |
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GLvoid | KillGLWindow (GLvoid) |
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BOOL | CreateGLWindow (char *title, int width, int height, int bits, BOOL fullscreenflag) |
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void | tkSwapBuffers (void) |
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int | ui_loop (int argc, char **argv, const char *name) |
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◆ GLvoid
◆ CreateGLWindow()
BOOL CreateGLWindow |
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char * |
title, |
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int |
width, |
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int |
height, |
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int |
bits, |
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BOOL |
fullscreenflag |
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) |
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◆ DrawGLScene()
◆ InitGL()
◆ KillGLWindow()
◆ ReSizeGLScene()
◆ tkSwapBuffers()
void tkSwapBuffers |
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void |
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◆ ui_loop()
int ui_loop |
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int |
argc, |
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char ** |
argv, |
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const char * |
name |
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◆ WndProc()
LRESULT CALLBACK WndProc |
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HWND |
hWnd, |
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UINT |
uMsg, |
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WPARAM |
wParam, |
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LPARAM |
lParam |
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) |
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◆ active
◆ cx
◆ fullscreen
◆ hDC
◆ hInstance
◆ hWnd
◆ keys