TinyGL 0.4.1 for MinGW
gl.h
Go to the documentation of this file.
1/*
2 * The following constants come from Mesa
3 */
4#ifndef GL_H
5#define GL_H
6
7#define GL_VERSION_1_1 1
8
9#ifdef __cplusplus
10extern "C" {
11#endif
12
13enum {
14 /* Boolean values */
17
18 /* Data types */
19 GL_BYTE = 0x1400,
21 GL_SHORT = 0x1402,
23 GL_INT = 0x1404,
25 GL_FLOAT = 0x1406,
26 GL_DOUBLE = 0x140A,
27 GL_2_BYTES = 0x1407,
28 GL_3_BYTES = 0x1408,
29 GL_4_BYTES = 0x1409,
30
31 /* Primitives */
32 GL_LINES = 0x0001,
33 GL_POINTS = 0x0000,
34 GL_LINE_STRIP = 0x0003,
35 GL_LINE_LOOP = 0x0002,
36 GL_TRIANGLES = 0x0004,
39 GL_QUADS = 0x0007,
40 GL_QUAD_STRIP = 0x0008,
41 GL_POLYGON = 0x0009,
42 GL_EDGE_FLAG = 0x0B43,
43
44 /* Vertex Arrays */
77 GL_V2F = 0x2A20,
78 GL_V3F = 0x2A21,
79 GL_C4UB_V2F = 0x2A22,
80 GL_C4UB_V3F = 0x2A23,
81 GL_C3F_V3F = 0x2A24,
82 GL_N3F_V3F = 0x2A25,
84 GL_T2F_V3F = 0x2A27,
85 GL_T4F_V4F = 0x2A28,
91
92 /* Matrix Mode */
94 GL_MODELVIEW = 0x1700,
95 GL_PROJECTION = 0x1701,
96 GL_TEXTURE = 0x1702,
97
98 /* Points */
103
104 /* Lines */
112
113 /* Polygons */
114 GL_POINT = 0x1B00,
115 GL_LINE = 0x1B01,
116 GL_FILL = 0x1B02,
117 GL_CCW = 0x0901,
118 GL_CW = 0x0900,
119 GL_FRONT = 0x0404,
120 GL_BACK = 0x0405,
121 GL_CULL_FACE = 0x0B44,
132
133 /* Display Lists */
134 GL_COMPILE = 0x1300,
136 GL_LIST_BASE = 0x0B32,
138 GL_LIST_MODE = 0x0B30,
139
140 /* Depth buffer */
141 GL_NEVER = 0x0200,
142 GL_LESS = 0x0201,
143 GL_GEQUAL = 0x0206,
144 GL_LEQUAL = 0x0203,
145 GL_GREATER = 0x0204,
146 GL_NOTEQUAL = 0x0205,
147 GL_EQUAL = 0x0202,
148 GL_ALWAYS = 0x0207,
156
157 /* Lighting */
158 GL_LIGHTING = 0x0B50,
159 GL_LIGHT0 = 0x4000,
160 GL_LIGHT1 = 0x4001,
161 GL_LIGHT2 = 0x4002,
162 GL_LIGHT3 = 0x4003,
163 GL_LIGHT4 = 0x4004,
164 GL_LIGHT5 = 0x4005,
165 GL_LIGHT6 = 0x4006,
166 GL_LIGHT7 = 0x4007,
172 GL_AMBIENT = 0x1200,
173 GL_DIFFUSE = 0x1201,
174 GL_SPECULAR = 0x1202,
175 GL_SHININESS = 0x1601,
176 GL_EMISSION = 0x1600,
177 GL_POSITION = 0x1203,
186 GL_FLAT = 0x1D00,
187 GL_SMOOTH = 0x1D01,
191 GL_NORMALIZE = 0x0BA1,
192
193 /* User clipping planes */
200
201 /* Accumulation buffer */
207 GL_ACCUM = 0x0100,
208 GL_ADD = 0x0104,
209 GL_LOAD = 0x0101,
210 GL_MULT = 0x0103,
211 GL_RETURN = 0x0102,
212
213 /* Alpha testing */
217
218 /* Blending */
219 GL_BLEND = 0x0BE2,
220 GL_BLEND_SRC = 0x0BE1,
221 GL_BLEND_DST = 0x0BE0,
224 GL_SRC_COLOR = 0x0300,
226 GL_DST_COLOR = 0x0306,
228 GL_SRC_ALPHA = 0x0302,
230 GL_DST_ALPHA = 0x0304,
237
238 /* Render Mode */
239 GL_FEEDBACK = 0x1C01,
240 GL_RENDER = 0x1C00,
241 GL_SELECT = 0x1C02,
242
243 /* Feedback */
244 GL_2D = 0x0600,
245 GL_3D = 0x0601,
246 GL_3D_COLOR = 0x0602,
257
258 /* Fog */
259 GL_FOG = 0x0B60,
260 GL_FOG_MODE = 0x0B65,
262 GL_FOG_COLOR = 0x0B66,
263 GL_FOG_INDEX = 0x0B61,
264 GL_FOG_START = 0x0B63,
265 GL_FOG_END = 0x0B64,
266 GL_LINEAR = 0x2601,
267 GL_EXP = 0x0800,
268 GL_EXP2 = 0x0801,
269
270 /* Logic Ops */
271 GL_LOGIC_OP = 0x0BF1,
273 GL_CLEAR = 0x1500,
274 GL_SET = 0x150F,
275 GL_COPY = 0x1503,
277 GL_NOOP = 0x1505,
278 GL_INVERT = 0x150A,
279 GL_AND = 0x1501,
280 GL_NAND = 0x150E,
281 GL_OR = 0x1507,
282 GL_NOR = 0x1508,
283 GL_XOR = 0x1506,
284 GL_EQUIV = 0x1509,
289
290 /* Stencil */
302 GL_KEEP = 0x1E00,
303 GL_REPLACE = 0x1E01,
304 GL_INCR = 0x1E02,
305 GL_DECR = 0x1E03,
306
307 /* Buffers, Pixel Drawing/Reading */
309 GL_LEFT = 0x0406,
310 GL_RIGHT = 0x0407,
311 /*GL_FRONT = 0x0404, */
312 /*GL_BACK = 0x0405, */
313 /*GL_FRONT_AND_BACK = 0x0408, */
316 GL_BACK_LEFT = 0x0402,
318 GL_AUX0 = 0x0409,
319 GL_AUX1 = 0x040A,
320 GL_AUX2 = 0x040B,
321 GL_AUX3 = 0x040C,
323 GL_RED = 0x1903,
324 GL_GREEN = 0x1904,
325 GL_BLUE = 0x1905,
326 GL_ALPHA = 0x1906,
327 GL_LUMINANCE = 0x1909,
330 GL_RED_BITS = 0x0D52,
332 GL_BLUE_BITS = 0x0D54,
339 GL_STEREO = 0x0C33,
340 GL_BITMAP = 0x1A00,
341 GL_COLOR = 0x1800,
342 GL_DEPTH = 0x1801,
343 GL_STENCIL = 0x1802,
344 GL_DITHER = 0x0BD0,
345 GL_RGB = 0x1907,
346 GL_RGBA = 0x1908,
347
348 /* Implementation limits */
362
363 /* Gets */
386 GL_RGBA_MODE = 0x0C31,
389 GL_VIEWPORT = 0x0BA2,
390
391
392 /* Evaluators */
416 GL_COEFF = 0x0A00,
417 GL_DOMAIN = 0x0A02,
418 GL_ORDER = 0x0A01,
419
420 /* Hints */
421 GL_FOG_HINT = 0x0C54,
426 GL_DONT_CARE = 0x1100,
427 GL_FASTEST = 0x1101,
428 GL_NICEST = 0x1102,
429
430 /* Scissor box */
433
434 /* Pixel Mode / Transfer */
435 GL_MAP_COLOR = 0x0D10,
439 GL_RED_SCALE = 0x0D14,
440 GL_RED_BIAS = 0x0D15,
444 GL_BLUE_BIAS = 0x0D1B,
481 GL_ZOOM_X = 0x0D16,
482 GL_ZOOM_Y = 0x0D17,
483
484 /* Texture mapping */
509 GL_EYE_PLANE = 0x2502,
511 GL_DECAL = 0x2101,
512 GL_MODULATE = 0x2100,
513 GL_NEAREST = 0x2600,
514 GL_REPEAT = 0x2901,
515 GL_CLAMP = 0x2900,
516 GL_S = 0x2000,
517 GL_T = 0x2001,
518 GL_R = 0x2002,
519 GL_Q = 0x2003,
522
529
530 /* Internal texture formats */
531 GL_ALPHA4 = 0x803B,
532 GL_ALPHA8 = 0x803C,
533 GL_ALPHA12 = 0x803D,
534 GL_ALPHA16 = 0x803E,
545 GL_INTENSITY = 0x8049,
550 GL_R3_G3_B2 = 0x2A10,
551 GL_RGB4 = 0x804F,
552 GL_RGB5 = 0x8050,
553 GL_RGB8 = 0x8051,
554 GL_RGB10 = 0x8052,
555 GL_RGB12 = 0x8053,
556 GL_RGB16 = 0x8054,
557 GL_RGBA2 = 0x8055,
558 GL_RGBA4 = 0x8056,
559 GL_RGB5_A1 = 0x8057,
560 GL_RGBA8 = 0x8058,
561 GL_RGB10_A2 = 0x8059,
562 GL_RGBA12 = 0x805A,
563 GL_RGBA16 = 0x805B,
564
565 /* Utility */
566 GL_VENDOR = 0x1F00,
567 GL_RENDERER = 0x1F01,
568 GL_VERSION = 0x1F02,
570
571 /* Errors */
578
579 /*
580 * 1.0 Extensions
581 */
582 /* GL_EXT_blend_minmax and GL_EXT_blend_color */
588 GL_MIN_EXT = 0x8007,
589 GL_MAX_EXT = 0x8008,
594
595 /* GL_EXT_polygon_offset */
599
600 /* GL_EXT_vertex_array */
633
635
636enum {
637 GL_CURRENT_BIT = 0x00000001,
638 GL_POINT_BIT = 0x00000002,
639 GL_LINE_BIT = 0x00000004,
640 GL_POLYGON_BIT = 0x00000008,
642 GL_PIXEL_MODE_BIT = 0x00000020,
643 GL_LIGHTING_BIT = 0x00000040,
644 GL_FOG_BIT = 0x00000080,
648 GL_VIEWPORT_BIT = 0x00000800,
649 GL_TRANSFORM_BIT = 0x00001000,
650 GL_ENABLE_BIT = 0x00002000,
652 GL_HINT_BIT = 0x00008000,
653 GL_EVAL_BIT = 0x00010000,
654 GL_LIST_BIT = 0x00020000,
655 GL_TEXTURE_BIT = 0x00040000,
656 GL_SCISSOR_BIT = 0x00080000,
657 GL_ALL_ATTRIB_BITS = 0x000fffff
659
660/* some types */
661
662typedef int GLenum;
663typedef void GLvoid;
664typedef unsigned char GLboolean;
665typedef signed char GLbyte; /* 1-byte signed */
666typedef short GLshort; /* 2-byte signed */
667typedef int GLint; /* 4-byte signed */
668typedef unsigned char GLubyte; /* 1-byte unsigned */
669typedef unsigned short GLushort; /* 2-byte unsigned */
670typedef unsigned int GLuint; /* 4-byte unsigned */
671typedef float GLfloat; /* single precision float */
672typedef double GLdouble; /* double precision float */
673typedef int GLsizei;
674
675/* functions */
676
677void glEnable(int code);
678void glDisable(int code);
679
680void glShadeModel(int mode);
681void glCullFace(int mode);
682void glPolygonMode(int face,int mode);
683
684void glBegin(int type);
685void glEnd(void);
686
687#define PROTO_GL1(name) \
688void gl ## name ## 1f(float); \
689void gl ## name ## 1d(double); \
690void gl ## name ## 1fv(float *); \
691void gl ## name ## 1dv(double *);
692
693#define PROTO_GL2(name) \
694void gl ## name ## 2f(float ,float); \
695void gl ## name ## 2d(double ,double); \
696void gl ## name ## 2fv(float *); \
697void gl ## name ## 2dv(double *);
698
699#define PROTO_GL3(name) \
700void gl ## name ## 3f(float ,float ,float); \
701void gl ## name ## 3d(double ,double ,double); \
702void gl ## name ## 3fv(float *); \
703void gl ## name ## 3dv(double *);
704
705#define PROTO_GL4(name) \
706void gl ## name ## 4f(float ,float ,float, float ); \
707void gl ## name ## 4d(double ,double ,double, double ); \
708void gl ## name ## 4fv(float *); \
709void gl ## name ## 4dv(double *);
710
711PROTO_GL2(Vertex)
712PROTO_GL3(Vertex)
713PROTO_GL4(Vertex)
714
715PROTO_GL3(Color)
716PROTO_GL4(Color)
717
718PROTO_GL3(Normal)
719
720PROTO_GL1(TexCoord)
721PROTO_GL2(TexCoord)
722PROTO_GL3(TexCoord)
723PROTO_GL4(TexCoord)
724
725void glEdgeFlag(int flag);
726
727/* matrix */
728void glMatrixMode(int mode);
729void glLoadMatrixf(const float *m);
730void glLoadIdentity(void);
731void glMultMatrixf(const float *m);
732void glPushMatrix(void);
733void glPopMatrix(void);
734void glRotatef(float angle,float x,float y,float z);
735void glTranslatef(float x,float y,float z);
736void glScalef(float x,float y,float z);
737
738void glViewport(int x,int y,int width,int height);
739void glFrustum(double left,double right,double bottom,double top,
740 double near,double far);
741
742/* lists */
743unsigned int glGenLists(int range);
744int glIsList(unsigned int list);
745void glNewList(unsigned int list,int mode);
746void glEndList(void);
747void glCallList(unsigned int list);
748
749/* clear */
750void glClear(int mask);
751void glClearColor(float r,float g,float b,float a);
752void glClearDepth(double depth);
753
754/* selection */
755int glRenderMode(int mode);
756void glSelectBuffer(int size,unsigned int *buf);
757
758void glInitNames(void);
759void glPushName(unsigned int name);
760void glPopName(void);
761void glLoadName(unsigned int name);
762
763/* textures */
764void glGenTextures(int n, unsigned int *textures);
765void glDeleteTextures(int n, const unsigned int *textures);
766void glBindTexture(int target,int texture);
767void glTexImage2D( int target, int level, int components,
768 int width, int height, int border,
769 int format, int type, void *pixels);
770void glTexEnvi(int target,int pname,int param);
771void glTexParameteri(int target,int pname,int param);
772void glPixelStorei(int pname,int param);
773
774/* lighting */
775
776void glMaterialfv(int mode,int type,float *v);
777void glMaterialf(int mode,int type,float v);
778void glColorMaterial(int mode,int type);
779
780void glLightfv(int light,int type,float *v);
781void glLightf(int light,int type,float v);
782void glLightModeli(int pname,int param);
783void glLightModelfv(int pname,float *param);
784
785/* misc */
786
787void glFlush(void);
788void glHint(int target,int mode);
789void glGetIntegerv(int pname,int *params);
790void glGetFloatv(int pname, float *v);
791void glFrontFace(int mode);
792
793/* opengl 1.2 arrays */
794void glEnableClientState(GLenum array);
795void glDisableClientState(GLenum array);
796void glArrayElement(GLint i);
797void glVertexPointer(GLint size, GLenum type, GLsizei stride,
798 const GLvoid *pointer);
799void glColorPointer(GLint size, GLenum type, GLsizei stride,
800 const GLvoid *pointer);
801void glNormalPointer(GLenum type, GLsizei stride,
802 const GLvoid *pointer);
803void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
804 const GLvoid *pointer);
805
806/* opengl 1.2 polygon offset */
807void glPolygonOffset(GLfloat factor, GLfloat units);
808
809/* not implemented, just added to compile */
810 /*
811inline void glPointSize(float) {}
812inline void glLineWidth(float) {}
813inline void glDeleteLists(int, int) {}
814inline void glDepthFunc(int) {}
815inline void glBlendFunc(int, int) {}
816inline void glTexEnvf(int, int, int) {}
817inline void glOrtho(float,float,float,float,float,float){}
818inline void glVertex2i(int,int) {}
819inline void glDepthMask(int) {}
820inline void glFogi(int, int) {}
821inline void glFogfv(int, const float*) {}
822inline void glFogf(int, float) {}
823inline void glRasterPos2f(float, float) {}
824inline void glPolygonStipple(void*) {}
825inline void glTexParameterf(int, int, int) {};
826 */
827/* non compatible functions */
828
829void glDebug(int mode);
830
831void glInit(void *zbuffer);
832void glClose(void);
833
834#ifdef __cplusplus
835}
836#endif
837
838#endif
#define PROTO_GL1(name)
Definition: gl.h:687
void glFrustum(double left, double right, double bottom, double top, double near, double far)
Definition: api.c:354
void glMultMatrixf(const float *m)
Definition: api.c:274
unsigned char GLubyte
Definition: gl.h:668
@ GL_TEXTURE_COMPONENTS
Definition: gl.h:501
@ GL_COLOR_ARRAY_STRIDE
Definition: gl.h:60
@ GL_LIGHT6
Definition: gl.h:165
@ GL_BACK
Definition: gl.h:120
@ GL_TEXTURE_COORD_ARRAY_COUNT
Definition: gl.h:68
@ GL_BLEND_DST
Definition: gl.h:221
@ GL_TEXTURE_COORD_ARRAY_EXT
Definition: gl.h:605
@ GL_UNPACK_ALIGNMENT
Definition: gl.h:475
@ GL_MAX_EVAL_ORDER
Definition: gl.h:355
@ GL_UNSIGNED_BYTE
Definition: gl.h:20
@ GL_STENCIL_INDEX
Definition: gl.h:301
@ GL_T2F_V3F
Definition: gl.h:84
@ GL_DRAW_BUFFER
Definition: gl.h:337
@ GL_NORMALIZE
Definition: gl.h:191
@ GL_VERTEX_ARRAY_COUNT_EXT
Definition: gl.h:610
@ GL_NEAREST_MIPMAP_LINEAR
Definition: gl.h:503
@ GL_QUAD_STRIP
Definition: gl.h:40
@ GL_TRIANGLE_STRIP
Definition: gl.h:37
@ GL_POLYGON_OFFSET_UNITS
Definition: gl.h:128
@ GL_DONT_CARE
Definition: gl.h:426
@ GL_EXTENSIONS
Definition: gl.h:569
@ GL_CONSTANT_ALPHA
Definition: gl.h:235
@ GL_POLYGON
Definition: gl.h:41
@ GL_SRC_ALPHA_SATURATE
Definition: gl.h:232
@ GL_CURRENT_TEXTURE_COORDS
Definition: gl.h:376
@ GL_VENDOR
Definition: gl.h:566
@ GL_INDEX_ARRAY_POINTER_EXT
Definition: gl.h:630
@ GL_MAP1_VERTEX_3
Definition: gl.h:403
@ GL_INDEX_ARRAY_TYPE
Definition: gl.h:62
@ GL_INTENSITY12
Definition: gl.h:548
@ GL_MAP2_INDEX
Definition: gl.h:408
@ GL_S
Definition: gl.h:516
@ GL_POINT
Definition: gl.h:114
@ GL_NORMAL_ARRAY_STRIDE_EXT
Definition: gl.h:612
@ GL_T2F_C3F_V3F
Definition: gl.h:87
@ GL_MAP2_VERTEX_4
Definition: gl.h:415
@ GL_TEXTURE_COORD_ARRAY_POINTER
Definition: gl.h:75
@ GL_RENDER
Definition: gl.h:240
@ GL_CONSTANT_COLOR_EXT
Definition: gl.h:583
@ GL_DEPTH_BIAS
Definition: gl.h:448
@ GL_EDGE_FLAG_ARRAY
Definition: gl.h:50
@ GL_ZOOM_Y
Definition: gl.h:482
@ GL_MAP_STENCIL
Definition: gl.h:436
@ GL_LINEAR_MIPMAP_LINEAR
Definition: gl.h:505
@ GL_DOUBLE
Definition: gl.h:26
@ GL_ALPHA_TEST_REF
Definition: gl.h:215
@ GL_FRONT_RIGHT
Definition: gl.h:315
@ GL_FRONT_AND_BACK
Definition: gl.h:184
@ GL_FALSE
Definition: gl.h:15
@ GL_BLEND_SRC
Definition: gl.h:220
@ GL_ALPHA8
Definition: gl.h:532
@ GL_FRONT_FACE
Definition: gl.h:125
@ GL_POINTS
Definition: gl.h:33
@ GL_INDEX_ARRAY_STRIDE_EXT
Definition: gl.h:619
@ GL_TEXTURE_MATRIX
Definition: gl.h:387
@ GL_CLIP_PLANE2
Definition: gl.h:196
@ GL_RGBA
Definition: gl.h:346
@ GL_ORDER
Definition: gl.h:418
@ GL_COLOR_ARRAY_SIZE_EXT
Definition: gl.h:614
@ GL_MAP1_TEXTURE_COORD_2
Definition: gl.h:400
@ GL_SCISSOR_TEST
Definition: gl.h:431
@ GL_GREEN_BITS
Definition: gl.h:331
@ GL_EDGE_FLAG_ARRAY_COUNT_EXT
Definition: gl.h:626
@ GL_BLUE
Definition: gl.h:325
@ GL_FASTEST
Definition: gl.h:427
@ GL_EMISSION
Definition: gl.h:176
@ GL_TRUE
Definition: gl.h:16
@ GL_MAX_ATTRIB_STACK_DEPTH
Definition: gl.h:350
@ GL_RED
Definition: gl.h:323
@ GL_MAP1_INDEX
Definition: gl.h:397
@ GL_POINT_SIZE
Definition: gl.h:100
@ GL_RGB10_A2
Definition: gl.h:561
@ GL_INTENSITY
Definition: gl.h:545
@ GL_READ_BUFFER
Definition: gl.h:336
@ GL_DEPTH_BITS
Definition: gl.h:150
@ GL_GREATER
Definition: gl.h:145
@ GL_RGB4
Definition: gl.h:551
@ GL_AUX3
Definition: gl.h:321
@ GL_PIXEL_MAP_A_TO_A
Definition: gl.h:468
@ GL_FOG
Definition: gl.h:259
@ GL_NEAREST
Definition: gl.h:513
@ GL_LINE
Definition: gl.h:115
@ GL_STENCIL_FUNC
Definition: gl.h:294
@ GL_MAP1_TEXTURE_COORD_4
Definition: gl.h:402
@ GL_LOGIC_OP_MODE
Definition: gl.h:272
@ GL_PIXEL_MAP_B_TO_B_SIZE
Definition: gl.h:457
@ GL_COMPILE
Definition: gl.h:134
@ GL_SPOT_DIRECTION
Definition: gl.h:178
@ GL_EQUAL
Definition: gl.h:147
@ GL_COPY
Definition: gl.h:275
@ GL_COLOR_ARRAY_COUNT_EXT
Definition: gl.h:617
@ GL_OR_INVERTED
Definition: gl.h:288
@ GL_LUMINANCE16
Definition: gl.h:538
@ GL_COLOR
Definition: gl.h:341
@ GL_ALWAYS
Definition: gl.h:148
@ GL_3D_COLOR
Definition: gl.h:246
@ GL_PERSPECTIVE_CORRECTION_HINT
Definition: gl.h:423
@ GL_LEFT
Definition: gl.h:309
@ GL_NOTEQUAL
Definition: gl.h:146
@ GL_PIXEL_MAP_S_TO_S_SIZE
Definition: gl.h:449
@ GL_RGB5
Definition: gl.h:552
@ GL_INDEX_WRITEMASK
Definition: gl.h:379
@ GL_PIXEL_MAP_I_TO_A_SIZE
Definition: gl.h:454
@ GL_LIGHT7
Definition: gl.h:166
@ GL_FOG_MODE
Definition: gl.h:260
@ GL_PIXEL_MAP_I_TO_B
Definition: gl.h:463
@ GL_TEXTURE_MAG_FILTER
Definition: gl.h:491
@ GL_T4F_C4F_N3F_V4F
Definition: gl.h:90
@ GL_STACK_OVERFLOW
Definition: gl.h:575
@ GL_SMOOTH
Definition: gl.h:187
@ GL_VERTEX_ARRAY_STRIDE
Definition: gl.h:53
@ GL_EDGE_FLAG_ARRAY_POINTER
Definition: gl.h:76
@ GL_PACK_ALIGNMENT
Definition: gl.h:469
@ GL_POINT_SMOOTH
Definition: gl.h:99
@ GL_UNSIGNED_SHORT
Definition: gl.h:22
@ GL_MAX_LIST_NESTING
Definition: gl.h:349
@ GL_LINES
Definition: gl.h:32
@ GL_FUNC_SUBTRACT_EXT
Definition: gl.h:591
@ GL_CURRENT_RASTER_COLOR
Definition: gl.h:370
@ GL_RGBA_MODE
Definition: gl.h:386
@ GL_MAP1_VERTEX_4
Definition: gl.h:404
@ GL_UNPACK_SKIP_PIXELS
Definition: gl.h:478
@ GL_ACCUM_RED_BITS
Definition: gl.h:202
@ GL_INDEX_MODE
Definition: gl.h:378
@ GL_DEPTH_WRITEMASK
Definition: gl.h:154
@ GL_LIST_INDEX
Definition: gl.h:137
@ GL_EQUIV
Definition: gl.h:284
@ GL_4_BYTES
Definition: gl.h:29
@ GL_INTENSITY16
Definition: gl.h:549
@ GL_PROJECTION_STACK_DEPTH
Definition: gl.h:384
@ GL_DECR
Definition: gl.h:305
@ GL_INDEX_ARRAY_POINTER
Definition: gl.h:74
@ GL_V2F
Definition: gl.h:77
@ GL_NORMAL_ARRAY_POINTER
Definition: gl.h:72
@ GL_LINEAR_MIPMAP_NEAREST
Definition: gl.h:504
@ GL_TEXTURE_2D_BINDING
Definition: gl.h:528
@ GL_RGBA16
Definition: gl.h:563
@ GL_FLOAT
Definition: gl.h:25
@ GL_NORMAL_ARRAY_TYPE
Definition: gl.h:55
@ GL_R3_G3_B2
Definition: gl.h:550
@ GL_2D
Definition: gl.h:244
@ GL_MAP1_NORMAL
Definition: gl.h:398
@ GL_Q
Definition: gl.h:519
@ GL_CURRENT_COLOR
Definition: gl.h:368
@ GL_INDEX_ARRAY_COUNT_EXT
Definition: gl.h:620
@ GL_CULL_FACE
Definition: gl.h:121
@ GL_3D_COLOR_TEXTURE
Definition: gl.h:247
@ GL_TEXTURE_2D
Definition: gl.h:488
@ GL_POINT_SIZE_GRANULARITY
Definition: gl.h:101
@ GL_COLOR_ARRAY_POINTER
Definition: gl.h:73
@ GL_PIXEL_MAP_I_TO_I_SIZE
Definition: gl.h:450
@ GL_EDGE_FLAG_ARRAY_STRIDE
Definition: gl.h:69
@ GL_MAX_TEXTURE_SIZE
Definition: gl.h:358
@ GL_3D
Definition: gl.h:245
@ GL_CW
Definition: gl.h:118
@ GL_STENCIL_PASS_DEPTH_PASS
Definition: gl.h:298
@ GL_ZERO
Definition: gl.h:222
@ GL_STENCIL
Definition: gl.h:343
@ GL_BACK_LEFT
Definition: gl.h:316
@ GL_ALPHA_SCALE
Definition: gl.h:445
@ GL_COLOR_ARRAY_STRIDE_EXT
Definition: gl.h:616
@ GL_PACK_ROW_LENGTH
Definition: gl.h:471
@ GL_LINE_STIPPLE_REPEAT
Definition: gl.h:108
@ GL_LINE_STIPPLE
Definition: gl.h:106
@ GL_CURRENT_NORMAL
Definition: gl.h:369
@ GL_MAP2_GRID_DOMAIN
Definition: gl.h:406
@ GL_AUTO_NORMAL
Definition: gl.h:393
@ GL_DEPTH_COMPONENT
Definition: gl.h:155
@ GL_SET
Definition: gl.h:274
@ GL_RGB
Definition: gl.h:345
@ GL_LIGHT3
Definition: gl.h:162
@ GL_NORMAL_ARRAY_TYPE_EXT
Definition: gl.h:611
@ GL_SRC_ALPHA
Definition: gl.h:228
@ GL_INVERT
Definition: gl.h:278
@ GL_PACK_SKIP_PIXELS
Definition: gl.h:472
@ GL_BYTE
Definition: gl.h:19
@ GL_LINE_STRIP
Definition: gl.h:34
@ GL_MODELVIEW_STACK_DEPTH
Definition: gl.h:381
@ GL_C3F_V3F
Definition: gl.h:81
@ GL_NAME_STACK_DEPTH
Definition: gl.h:382
@ GL_INDEX_OFFSET
Definition: gl.h:438
@ GL_RGB12
Definition: gl.h:555
@ GL_COMPILE_AND_EXECUTE
Definition: gl.h:135
@ GL_STENCIL_TEST
Definition: gl.h:291
@ GL_KEEP
Definition: gl.h:302
@ GL_COLOR_MATERIAL
Definition: gl.h:188
@ GL_VERTEX_ARRAY
Definition: gl.h:45
@ GL_COLOR_INDEXES
Definition: gl.h:180
@ GL_NORMAL_ARRAY_POINTER_EXT
Definition: gl.h:628
@ GL_DITHER
Definition: gl.h:344
@ GL_BITMAP_TOKEN
Definition: gl.h:253
@ GL_TEXTURE_1D_BINDING
Definition: gl.h:527
@ GL_POLYGON_TOKEN
Definition: gl.h:252
@ GL_GREEN
Definition: gl.h:324
@ GL_ONE_MINUS_CONSTANT_COLOR
Definition: gl.h:234
@ GL_REPLACE
Definition: gl.h:303
@ GL_BLUE_BITS
Definition: gl.h:332
@ GL_LIGHT0
Definition: gl.h:159
@ GL_GEQUAL
Definition: gl.h:143
@ GL_PACK_SWAP_BYTES
Definition: gl.h:474
@ GL_MAP_COLOR
Definition: gl.h:435
@ GL_MULT
Definition: gl.h:210
@ GL_COLOR_INDEX
Definition: gl.h:322
@ GL_ONE
Definition: gl.h:223
@ GL_TEXTURE_ENV
Definition: gl.h:485
@ GL_LIGHT4
Definition: gl.h:163
@ GL_PIXEL_MAP_A_TO_A_SIZE
Definition: gl.h:458
@ GL_CONSTANT_ATTENUATION
Definition: gl.h:169
@ GL_PIXEL_MAP_I_TO_G_SIZE
Definition: gl.h:452
@ GL_ZOOM_X
Definition: gl.h:481
@ GL_TEXTURE_STACK_DEPTH
Definition: gl.h:388
@ GL_LIST_MODE
Definition: gl.h:138
@ GL_EXP
Definition: gl.h:267
@ GL_LINE_WIDTH
Definition: gl.h:109
@ GL_POLYGON_STIPPLE
Definition: gl.h:124
@ GL_CONSTANT_COLOR
Definition: gl.h:233
@ GL_NORMAL_ARRAY_COUNT_EXT
Definition: gl.h:613
@ GL_NORMAL_ARRAY
Definition: gl.h:46
@ GL_TEXTURE_COORD_ARRAY_TYPE_EXT
Definition: gl.h:622
@ GL_LESS
Definition: gl.h:142
@ GL_COLOR_ARRAY_TYPE_EXT
Definition: gl.h:615
@ GL_TEXTURE_GEN_MODE
Definition: gl.h:496
@ GL_BLEND
Definition: gl.h:219
@ GL_INVALID_ENUM
Definition: gl.h:573
@ GL_CLIP_PLANE3
Definition: gl.h:197
@ GL_VERTEX_ARRAY_SIZE
Definition: gl.h:51
@ GL_UNPACK_SWAP_BYTES
Definition: gl.h:480
@ GL_TEXTURE_COORD_ARRAY_STRIDE
Definition: gl.h:67
@ GL_VERTEX_ARRAY_TYPE
Definition: gl.h:52
@ GL_AUX2
Definition: gl.h:320
@ GL_MAP2_TEXTURE_COORD_4
Definition: gl.h:413
@ GL_DEPTH_RANGE
Definition: gl.h:153
@ GL_FRONT_LEFT
Definition: gl.h:314
@ GL_LINE_SMOOTH_HINT
Definition: gl.h:422
@ GL_DST_COLOR
Definition: gl.h:226
@ GL_COLOR_CLEAR_VALUE
Definition: gl.h:365
@ GL_SPOT_CUTOFF
Definition: gl.h:168
@ GL_COLOR_ARRAY
Definition: gl.h:47
@ GL_ALPHA_TEST_FUNC
Definition: gl.h:216
@ GL_AMBIENT
Definition: gl.h:172
@ GL_FEEDBACK
Definition: gl.h:239
@ GL_VERTEX_ARRAY_EXT
Definition: gl.h:601
@ GL_TEXTURE_COORD_ARRAY_TYPE
Definition: gl.h:66
@ GL_T
Definition: gl.h:517
@ GL_OR_REVERSE
Definition: gl.h:287
@ GL_BLUE_BIAS
Definition: gl.h:444
@ GL_NORMAL_ARRAY_STRIDE
Definition: gl.h:56
@ GL_DST_ALPHA
Definition: gl.h:230
@ GL_SHADE_MODEL
Definition: gl.h:185
@ GL_TEXTURE_1D
Definition: gl.h:487
@ GL_LIGHT_MODEL_TWO_SIDE
Definition: gl.h:181
@ GL_RGBA2
Definition: gl.h:557
@ GL_INDEX_ARRAY
Definition: gl.h:48
@ GL_STENCIL_FAIL
Definition: gl.h:297
@ GL_SUBPIXEL_BITS
Definition: gl.h:334
@ GL_CULL_FACE_MODE
Definition: gl.h:122
@ GL_FOG_COLOR
Definition: gl.h:262
@ GL_COLOR_WRITEMASK
Definition: gl.h:366
@ GL_T2F_C4F_N3F_V3F
Definition: gl.h:89
@ GL_STENCIL_WRITEMASK
Definition: gl.h:292
@ GL_COLOR_ARRAY_EXT
Definition: gl.h:603
@ GL_LUMINANCE12
Definition: gl.h:537
@ GL_N3F_V3F
Definition: gl.h:82
@ GL_V3F
Definition: gl.h:78
@ GL_FOG_INDEX
Definition: gl.h:263
@ GL_COPY_INVERTED
Definition: gl.h:276
@ GL_INDEX_BITS
Definition: gl.h:333
@ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
Definition: gl.h:361
@ GL_PIXEL_MAP_I_TO_R
Definition: gl.h:461
@ GL_BITMAP
Definition: gl.h:340
@ GL_ADD
Definition: gl.h:208
@ GL_FOG_START
Definition: gl.h:264
@ GL_LINE_RESET_TOKEN
Definition: gl.h:251
@ GL_RGBA12
Definition: gl.h:562
@ GL_PACK_LSB_FIRST
Definition: gl.h:470
@ GL_SHININESS
Definition: gl.h:175
@ GL_LINE_WIDTH_GRANULARITY
Definition: gl.h:110
@ GL_MAP1_TEXTURE_COORD_3
Definition: gl.h:401
@ GL_VERTEX_ARRAY_COUNT
Definition: gl.h:54
@ GL_PIXEL_MAP_I_TO_I
Definition: gl.h:460
@ GL_RGB8
Definition: gl.h:553
@ GL_EDGE_FLAG_ARRAY_STRIDE_EXT
Definition: gl.h:625
@ GL_LIST_BASE
Definition: gl.h:136
@ GL_C4UB_V3F
Definition: gl.h:80
@ GL_NOR
Definition: gl.h:282
@ GL_OBJECT_LINEAR
Definition: gl.h:506
@ GL_TEXTURE_BORDER
Definition: gl.h:500
@ GL_COPY_PIXEL_TOKEN
Definition: gl.h:255
@ GL_UNPACK_SKIP_ROWS
Definition: gl.h:479
@ GL_LIGHT_MODEL_LOCAL_VIEWER
Definition: gl.h:182
@ GL_MAX_CLIP_PLANES
Definition: gl.h:357
@ GL_MATRIX_MODE
Definition: gl.h:93
@ GL_MAP2_TEXTURE_COORD_3
Definition: gl.h:412
@ GL_LUMINANCE8_ALPHA8
Definition: gl.h:541
@ GL_INVALID_VALUE
Definition: gl.h:572
@ GL_RGB5_A1
Definition: gl.h:559
@ GL_T2F_C4UB_V3F
Definition: gl.h:86
@ GL_LUMINANCE8
Definition: gl.h:536
@ GL_TRIANGLE_FAN
Definition: gl.h:38
@ GL_MODELVIEW_MATRIX
Definition: gl.h:380
@ GL_CLIP_PLANE0
Definition: gl.h:194
@ GL_COLOR_ARRAY_SIZE
Definition: gl.h:58
@ GL_LUMINANCE4
Definition: gl.h:535
@ GL_NAND
Definition: gl.h:280
@ GL_CURRENT_INDEX
Definition: gl.h:367
@ GL_DEPTH_TEST
Definition: gl.h:149
@ GL_MAP2_VERTEX_3
Definition: gl.h:414
@ GL_PACK_SKIP_ROWS
Definition: gl.h:473
@ GL_PIXEL_MAP_G_TO_G
Definition: gl.h:466
@ GL_RED_BITS
Definition: gl.h:330
@ GL_ONE_MINUS_SRC_ALPHA
Definition: gl.h:229
@ GL_FOG_DENSITY
Definition: gl.h:261
@ GL_NONE
Definition: gl.h:308
@ GL_BLUE_SCALE
Definition: gl.h:443
@ GL_C4UB_V2F
Definition: gl.h:79
@ GL_POINT_SMOOTH_HINT
Definition: gl.h:424
@ GL_EYE_PLANE
Definition: gl.h:509
@ GL_TEXTURE_BORDER_COLOR
Definition: gl.h:497
@ GL_CURRENT_RASTER_TEXTURE_COORDS
Definition: gl.h:374
@ GL_CLEAR
Definition: gl.h:273
@ GL_VERTEX_ARRAY_SIZE_EXT
Definition: gl.h:607
@ GL_PROJECTION
Definition: gl.h:95
@ GL_TEXTURE_ENV_MODE
Definition: gl.h:486
@ GL_STENCIL_VALUE_MASK
Definition: gl.h:295
@ GL_ACCUM_GREEN_BITS
Definition: gl.h:203
@ GL_BLEND_EQUATION_EXT
Definition: gl.h:587
@ GL_TEXTURE_HEIGHT
Definition: gl.h:499
@ GL_PIXEL_MAP_R_TO_R_SIZE
Definition: gl.h:455
@ GL_LUMINANCE
Definition: gl.h:327
@ GL_FOG_END
Definition: gl.h:265
@ GL_T2F_N3F_V3F
Definition: gl.h:88
@ GL_MAP2_TEXTURE_COORD_1
Definition: gl.h:410
@ GL_INTENSITY4
Definition: gl.h:546
@ GL_LINE_TOKEN
Definition: gl.h:250
@ GL_DEPTH_SCALE
Definition: gl.h:447
@ GL_LINEAR_ATTENUATION
Definition: gl.h:170
@ GL_CURRENT_RASTER_INDEX
Definition: gl.h:372
@ GL_RIGHT
Definition: gl.h:310
@ GL_INT
Definition: gl.h:23
@ GL_TEXTURE_COORD_ARRAY
Definition: gl.h:49
@ GL_LOGIC_OP
Definition: gl.h:271
@ GL_DRAW_PIXEL_TOKEN
Definition: gl.h:254
@ GL_AND_INVERTED
Definition: gl.h:286
@ GL_QUADRATIC_ATTENUATION
Definition: gl.h:171
@ GL_TEXTURE_GEN_Q
Definition: gl.h:521
@ GL_3_BYTES
Definition: gl.h:28
@ GL_TEXTURE_RESIDENT
Definition: gl.h:526
@ GL_SPOT_EXPONENT
Definition: gl.h:167
@ GL_NICEST
Definition: gl.h:428
@ GL_POSITION
Definition: gl.h:177
@ GL_ALPHA16
Definition: gl.h:534
@ GL_POINT_SIZE_RANGE
Definition: gl.h:102
@ GL_ACCUM_CLEAR_VALUE
Definition: gl.h:206
@ GL_QUADS
Definition: gl.h:39
@ GL_CLIP_PLANE5
Definition: gl.h:199
@ GL_INDEX_CLEAR_VALUE
Definition: gl.h:377
@ GL_NEAREST_MIPMAP_NEAREST
Definition: gl.h:502
@ GL_VERTEX_ARRAY_STRIDE_EXT
Definition: gl.h:609
@ GL_INVALID_OPERATION
Definition: gl.h:574
@ GL_LEQUAL
Definition: gl.h:144
@ GL_MAX_TEXTURE_STACK_DEPTH
Definition: gl.h:354
@ GL_RGB16
Definition: gl.h:556
@ GL_ALPHA_TEST
Definition: gl.h:214
@ GL_LINE_WIDTH_RANGE
Definition: gl.h:111
@ GL_PIXEL_MAP_I_TO_R_SIZE
Definition: gl.h:451
@ GL_SPECULAR
Definition: gl.h:174
@ GL_BLEND_COLOR_EXT
Definition: gl.h:593
@ GL_TEXTURE_WIDTH
Definition: gl.h:498
@ GL_RENDER_MODE
Definition: gl.h:385
@ GL_EDGE_FLAG_ARRAY_POINTER_EXT
Definition: gl.h:632
@ GL_MODULATE
Definition: gl.h:512
@ GL_LIGHTING
Definition: gl.h:158
@ GL_COLOR_ARRAY_POINTER_EXT
Definition: gl.h:629
@ GL_MODELVIEW
Definition: gl.h:94
@ GL_NORMAL_ARRAY_EXT
Definition: gl.h:602
@ GL_POLYGON_MODE
Definition: gl.h:126
@ GL_DEPTH_CLEAR_VALUE
Definition: gl.h:151
@ GL_TEXTURE_WRAP_S
Definition: gl.h:489
@ GL_CURRENT_RASTER_POSITION
Definition: gl.h:373
@ GL_SHORT
Definition: gl.h:21
@ GL_T4F_V4F
Definition: gl.h:85
@ GL_INDEX_ARRAY_TYPE_EXT
Definition: gl.h:618
@ GL_MAP1_GRID_DOMAIN
Definition: gl.h:395
@ GL_EYE_LINEAR
Definition: gl.h:508
@ GL_UNPACK_ROW_LENGTH
Definition: gl.h:477
@ GL_R
Definition: gl.h:518
@ GL_RGBA4
Definition: gl.h:558
@ GL_RED_SCALE
Definition: gl.h:439
@ GL_STEREO
Definition: gl.h:339
@ GL_POLYGON_OFFSET_POINT
Definition: gl.h:129
@ GL_TEXTURE
Definition: gl.h:96
@ GL_MAP1_COLOR_4
Definition: gl.h:394
@ GL_NEVER
Definition: gl.h:141
@ GL_ONE_MINUS_DST_ALPHA
Definition: gl.h:231
@ GL_EDGE_FLAG_ARRAY_COUNT
Definition: gl.h:70
@ GL_FILL
Definition: gl.h:116
@ GL_EXP2
Definition: gl.h:268
@ GL_XOR
Definition: gl.h:283
@ GL_AND_REVERSE
Definition: gl.h:285
@ GL_CONSTANT_ALPHA_EXT
Definition: gl.h:585
@ GL_LINE_LOOP
Definition: gl.h:35
@ GL_DEPTH_FUNC
Definition: gl.h:152
@ GL_STENCIL_REF
Definition: gl.h:296
@ GL_NOOP
Definition: gl.h:277
@ GL_TEXTURE_COORD_ARRAY_COUNT_EXT
Definition: gl.h:624
@ GL_MAX_EXT
Definition: gl.h:589
@ GL_CURRENT_RASTER_POSITION_VALID
Definition: gl.h:375
@ GL_DECAL
Definition: gl.h:511
@ GL_C4F_N3F_V3F
Definition: gl.h:83
@ GL_PROXY_TEXTURE_1D
Definition: gl.h:523
@ GL_COLOR_MATERIAL_PARAMETER
Definition: gl.h:190
@ GL_CCW
Definition: gl.h:117
@ GL_FRONT
Definition: gl.h:119
@ GL_UNSIGNED_INT
Definition: gl.h:24
@ GL_MAX_NAME_STACK_DEPTH
Definition: gl.h:352
@ GL_INCR
Definition: gl.h:304
@ GL_LINE_STIPPLE_PATTERN
Definition: gl.h:107
@ GL_PIXEL_MAP_I_TO_G
Definition: gl.h:462
@ GL_EDGE_FLAG
Definition: gl.h:42
@ GL_NORMAL_ARRAY_COUNT
Definition: gl.h:57
@ GL_ACCUM
Definition: gl.h:207
@ GL_TRIANGLES
Definition: gl.h:36
@ GL_TEXTURE_GEN_R
Definition: gl.h:520
@ GL_VERTEX_ARRAY_TYPE_EXT
Definition: gl.h:608
@ GL_REPEAT
Definition: gl.h:514
@ GL_POINT_TOKEN
Definition: gl.h:249
@ GL_MAP2_GRID_SEGMENTS
Definition: gl.h:407
@ GL_PASS_THROUGH_TOKEN
Definition: gl.h:256
@ GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
Definition: gl.h:623
@ GL_RGBA8
Definition: gl.h:560
@ GL_TEXTURE_COORD_ARRAY_SIZE
Definition: gl.h:65
@ GL_LUMINANCE_ALPHA
Definition: gl.h:328
@ GL_ALPHA_BITS
Definition: gl.h:329
@ GL_LUMINANCE4_ALPHA4
Definition: gl.h:539
@ GL_VIEWPORT
Definition: gl.h:389
@ GL_INTENSITY8
Definition: gl.h:547
@ GL_AND
Definition: gl.h:279
@ GL_POLYGON_OFFSET_EXT
Definition: gl.h:596
@ GL_VERTEX_ARRAY_POINTER_EXT
Definition: gl.h:627
@ GL_TEXTURE_WRAP_T
Definition: gl.h:490
@ GL_PROXY_TEXTURE_2D
Definition: gl.h:524
@ GL_CURRENT_RASTER_DISTANCE
Definition: gl.h:371
@ GL_CLIP_PLANE4
Definition: gl.h:198
@ GL_MAP2_TEXTURE_COORD_2
Definition: gl.h:411
@ GL_LUMINANCE16_ALPHA16
Definition: gl.h:544
@ GL_INDEX_ARRAY_COUNT
Definition: gl.h:64
@ GL_ONE_MINUS_CONSTANT_ALPHA_EXT
Definition: gl.h:586
@ GL_STENCIL_CLEAR_VALUE
Definition: gl.h:300
@ GL_UNPACK_LSB_FIRST
Definition: gl.h:476
@ GL_OUT_OF_MEMORY
Definition: gl.h:577
@ GL_COLOR_ARRAY_TYPE
Definition: gl.h:59
@ GL_LIGHT_MODEL_AMBIENT
Definition: gl.h:183
@ GL_SPHERE_MAP
Definition: gl.h:510
@ GL_MAP1_TEXTURE_COORD_1
Definition: gl.h:399
@ GL_GREEN_BIAS
Definition: gl.h:442
@ GL_MAX_LIGHTS
Definition: gl.h:356
@ GL_LOAD
Definition: gl.h:209
@ GL_MAX_PROJECTION_STACK_DEPTH
Definition: gl.h:353
@ GL_EDGE_FLAG_ARRAY_EXT
Definition: gl.h:606
@ GL_LIGHT2
Definition: gl.h:161
@ GL_FOG_HINT
Definition: gl.h:421
@ GL_POLYGON_SMOOTH
Definition: gl.h:123
@ GL_MAX_PIXEL_MAP_TABLE
Definition: gl.h:359
@ GL_PIXEL_MAP_S_TO_S
Definition: gl.h:459
@ GL_POLYGON_OFFSET_FACTOR_EXT
Definition: gl.h:597
@ GL_VERSION
Definition: gl.h:568
@ GL_RED_BIAS
Definition: gl.h:440
@ GL_RETURN
Definition: gl.h:211
@ GL_LINE_SMOOTH
Definition: gl.h:105
@ GL_ACCUM_ALPHA_BITS
Definition: gl.h:205
@ GL_PIXEL_MAP_B_TO_B
Definition: gl.h:467
@ GL_2_BYTES
Definition: gl.h:27
@ GL_DOMAIN
Definition: gl.h:417
@ GL_MAP2_NORMAL
Definition: gl.h:409
@ GL_SCISSOR_BOX
Definition: gl.h:432
@ GL_TEXTURE_COORD_ARRAY_POINTER_EXT
Definition: gl.h:631
@ GL_POLYGON_OFFSET_FILL
Definition: gl.h:131
@ GL_DOUBLEBUFFER
Definition: gl.h:338
@ GL_STENCIL_BITS
Definition: gl.h:293
@ GL_ONE_MINUS_SRC_COLOR
Definition: gl.h:225
@ GL_PIXEL_MAP_I_TO_B_SIZE
Definition: gl.h:453
@ GL_TEXTURE_MIN_FILTER
Definition: gl.h:492
@ GL_LIGHT1
Definition: gl.h:160
@ GL_ALPHA
Definition: gl.h:326
@ GL_AMBIENT_AND_DIFFUSE
Definition: gl.h:179
@ GL_FUNC_ADD_EXT
Definition: gl.h:590
@ GL_ACCUM_BLUE_BITS
Definition: gl.h:204
@ GL_AUX1
Definition: gl.h:319
@ GL_MAP2_COLOR_4
Definition: gl.h:405
@ GL_ALPHA4
Definition: gl.h:531
@ GL_BACK_RIGHT
Definition: gl.h:317
@ GL_COEFF
Definition: gl.h:416
@ GL_TEXTURE_COORD_ARRAY_SIZE_EXT
Definition: gl.h:621
@ GL_TEXTURE_ENV_COLOR
Definition: gl.h:493
@ GL_MAP1_GRID_SEGMENTS
Definition: gl.h:396
@ GL_ALPHA_BIAS
Definition: gl.h:446
@ GL_PIXEL_MAP_G_TO_G_SIZE
Definition: gl.h:456
@ GL_MAX_MODELVIEW_STACK_DEPTH
Definition: gl.h:351
@ GL_RGB10
Definition: gl.h:554
@ GL_POLYGON_OFFSET_BIAS_EXT
Definition: gl.h:598
@ GL_POLYGON_OFFSET_LINE
Definition: gl.h:130
@ GL_POLYGON_SMOOTH_HINT
Definition: gl.h:425
@ GL_VERTEX_ARRAY_POINTER
Definition: gl.h:71
@ GL_PIXEL_MAP_R_TO_R
Definition: gl.h:465
@ GL_SELECT
Definition: gl.h:241
@ GL_MAX_VIEWPORT_DIMS
Definition: gl.h:360
@ GL_OR
Definition: gl.h:281
@ GL_SRC_COLOR
Definition: gl.h:224
@ GL_FUNC_REVERSE_SUBTRACT_EXT
Definition: gl.h:592
@ GL_AUX_BUFFERS
Definition: gl.h:335
@ GL_POLYGON_OFFSET_FACTOR
Definition: gl.h:127
@ GL_PIXEL_MAP_I_TO_A
Definition: gl.h:464
@ GL_INDEX_SHIFT
Definition: gl.h:437
@ GL_STENCIL_PASS_DEPTH_FAIL
Definition: gl.h:299
@ GL_CLIP_PLANE1
Definition: gl.h:195
@ GL_TEXTURE_GEN_T
Definition: gl.h:495
@ GL_RENDERER
Definition: gl.h:567
@ GL_4D_COLOR_TEXTURE
Definition: gl.h:248
@ GL_TEXTURE_PRIORITY
Definition: gl.h:525
@ GL_FLAT
Definition: gl.h:186
@ GL_TEXTURE_GEN_S
Definition: gl.h:494
@ GL_ONE_MINUS_CONSTANT_ALPHA
Definition: gl.h:236
@ GL_GREEN_SCALE
Definition: gl.h:441
@ GL_ONE_MINUS_DST_COLOR
Definition: gl.h:227
@ GL_ALPHA12
Definition: gl.h:533
@ GL_COLOR_ARRAY_COUNT
Definition: gl.h:61
@ GL_PROJECTION_MATRIX
Definition: gl.h:383
@ GL_COLOR_MATERIAL_FACE
Definition: gl.h:189
@ GL_LINEAR
Definition: gl.h:266
@ GL_LUMINANCE6_ALPHA2
Definition: gl.h:540
@ GL_DEPTH
Definition: gl.h:342
@ GL_DIFFUSE
Definition: gl.h:173
@ GL_LUMINANCE12_ALPHA12
Definition: gl.h:543
@ GL_OBJECT_PLANE
Definition: gl.h:507
@ GL_ATTRIB_STACK_DEPTH
Definition: gl.h:364
@ GL_AUX0
Definition: gl.h:318
@ GL_LIGHT5
Definition: gl.h:164
@ GL_LUMINANCE12_ALPHA4
Definition: gl.h:542
@ GL_CLAMP
Definition: gl.h:515
@ GL_STACK_UNDERFLOW
Definition: gl.h:576
@ GL_ONE_MINUS_CONSTANT_COLOR_EXT
Definition: gl.h:584
@ GL_MIN_EXT
Definition: gl.h:588
@ GL_INDEX_ARRAY_STRIDE
Definition: gl.h:63
@ GL_INDEX_ARRAY_EXT
Definition: gl.h:604
signed char GLbyte
Definition: gl.h:665
void glClose(void)
Definition: init.c:184
unsigned int glGenLists(int range)
Definition: list.c:233
int GLenum
Definition: gl.h:662
void glPushMatrix(void)
Definition: api.c:285
void glColorMaterial(int mode, int type)
Definition: api.c:404
void glPixelStorei(int pname, int param)
Definition: api.c:571
void GLvoid
Definition: gl.h:663
void glPopMatrix(void)
Definition: api.c:294
void glPolygonOffset(GLfloat factor, GLfloat units)
Definition: api.c:623
void glCallList(unsigned int list)
Definition: api.c:635
void glEndList(void)
Definition: list.c:210
#define PROTO_GL4(name)
Definition: gl.h:705
void glTexImage2D(int target, int level, int components, int width, int height, int border, int format, int type, void *pixels)
Definition: api.c:507
short GLshort
Definition: gl.h:666
float GLfloat
Definition: gl.h:671
void glLoadName(unsigned int name)
Definition: api.c:612
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
Definition: arrays.c:158
void glPopName(void)
Definition: api.c:603
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
Definition: arrays.c:137
void glClearColor(float r, float g, float b, float a)
Definition: api.c:481
double GLdouble
Definition: gl.h:672
void glShadeModel(int mode)
Definition: api.c:140
void glArrayElement(GLint i)
Definition: arrays.c:55
void glViewport(int x, int y, int width, int height)
Definition: api.c:341
#define PROTO_GL3(name)
Definition: gl.h:699
int GLint
Definition: gl.h:667
void glGetIntegerv(int pname, int *params)
Definition: get.c:3
void glFrontFace(int mode)
Definition: api.c:166
void glClear(int mask)
Definition: api.c:471
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
Definition: arrays.c:198
void glNewList(unsigned int list, int mode)
Definition: list.c:191
void glDeleteTextures(int n, const unsigned int *textures)
Definition: texture.c:91
int glIsList(unsigned int list)
Definition: list.c:225
void glMatrixMode(int mode)
Definition: api.c:244
void glDisableClientState(GLenum array)
Definition: arrays.c:103
void glEnableClientState(GLenum array)
Definition: arrays.c:71
void glLightf(int light, int type, float v)
Definition: api.c:430
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
Definition: arrays.c:178
void glLoadMatrixf(const float *m)
Definition: api.c:254
void glLightModeli(int pname, int param)
Definition: api.c:444
void glEdgeFlag(int flag)
Definition: api.c:128
void glPolygonMode(int face, int mode)
Definition: api.c:180
void glLightfv(int light, int type, float *v)
Definition: api.c:415
void glHint(int target, int mode)
Definition: api.c:650
void glPushName(unsigned int name)
Definition: api.c:593
void glFlush(void)
Definition: api.c:645
int GLsizei
Definition: gl.h:673
void glGetFloatv(int pname, float *v)
Definition: get.c:35
void glMaterialfv(int mode, int type, float *v)
Definition: api.c:372
void glMaterialf(int mode, int type, float v)
Definition: api.c:390
void glRotatef(float angle, float x, float y, float z)
Definition: api.c:303
void glBindTexture(int target, int texture)
Definition: api.c:528
unsigned char GLboolean
Definition: gl.h:664
unsigned int GLuint
Definition: gl.h:670
void glTexEnvi(int target, int pname, int param)
Definition: api.c:539
void glBegin(int type)
Definition: api.c:223
void glSelectBuffer(int size, unsigned int *buf)
Definition: select.c:42
void glTranslatef(float x, float y, float z)
Definition: api.c:316
void glInit(void *zbuffer)
Definition: init.c:30
void glCullFace(int mode)
Definition: api.c:152
unsigned short GLushort
Definition: gl.h:669
void glLoadIdentity(void)
Definition: api.c:265
int glRenderMode(int mode)
Definition: select.c:3
void glEnable(int code)
Definition: api.c:199
#define PROTO_GL2(name)
Definition: gl.h:693
void glScalef(float x, float y, float z)
Definition: api.c:328
void glDisable(int code)
Definition: api.c:210
@ GL_SCISSOR_BIT
Definition: gl.h:656
@ GL_LIST_BIT
Definition: gl.h:654
@ GL_STENCIL_BUFFER_BIT
Definition: gl.h:647
@ GL_HINT_BIT
Definition: gl.h:652
@ GL_COLOR_BUFFER_BIT
Definition: gl.h:651
@ GL_TRANSFORM_BIT
Definition: gl.h:649
@ GL_ENABLE_BIT
Definition: gl.h:650
@ GL_ALL_ATTRIB_BITS
Definition: gl.h:657
@ GL_TEXTURE_BIT
Definition: gl.h:655
@ GL_EVAL_BIT
Definition: gl.h:653
@ GL_PIXEL_MODE_BIT
Definition: gl.h:642
@ GL_POLYGON_STIPPLE_BIT
Definition: gl.h:641
@ GL_FOG_BIT
Definition: gl.h:644
@ GL_VIEWPORT_BIT
Definition: gl.h:648
@ GL_LINE_BIT
Definition: gl.h:639
@ GL_ACCUM_BUFFER_BIT
Definition: gl.h:646
@ GL_POLYGON_BIT
Definition: gl.h:640
@ GL_DEPTH_BUFFER_BIT
Definition: gl.h:645
@ GL_POINT_BIT
Definition: gl.h:638
@ GL_LIGHTING_BIT
Definition: gl.h:643
@ GL_CURRENT_BIT
Definition: gl.h:637
void glTexParameteri(int target, int pname, int param)
Definition: api.c:555
void glInitNames(void)
Definition: api.c:584
void glEnd(void)
Definition: api.c:233
void glDebug(int mode)
Definition: api.c:663
void glGenTextures(int n, unsigned int *textures)
Definition: texture.c:70
void glClearDepth(double depth)
Definition: api.c:494
void glLightModelfv(int pname, float *param)
Definition: api.c:457
register int a
Definition: zline.h:1