7#define GL_VERSION_1_1 1
687#define PROTO_GL1(name) \
688void gl ## name ## 1f(float); \
689void gl ## name ## 1d(double); \
690void gl ## name ## 1fv(float *); \
691void gl ## name ## 1dv(double *);
693#define PROTO_GL2(name) \
694void gl ## name ## 2f(float ,float); \
695void gl ## name ## 2d(double ,double); \
696void gl ## name ## 2fv(float *); \
697void gl ## name ## 2dv(double *);
699#define PROTO_GL3(name) \
700void gl ## name ## 3f(float ,float ,float); \
701void gl ## name ## 3d(double ,double ,double); \
702void gl ## name ## 3fv(float *); \
703void gl ## name ## 3dv(double *);
705#define PROTO_GL4(name) \
706void gl ## name ## 4f(float ,float ,float, float ); \
707void gl ## name ## 4d(double ,double ,double, double ); \
708void gl ## name ## 4fv(float *); \
709void gl ## name ## 4dv(double *);
734void glRotatef(
float angle,
float x,
float y,
float z);
736void glScalef(
float x,
float y,
float z);
738void glViewport(
int x,
int y,
int width,
int height);
739void glFrustum(
double left,
double right,
double bottom,
double top,
740 double near,
double far);
745void glNewList(
unsigned int list,
int mode);
767void glTexImage2D(
int target,
int level,
int components,
768 int width,
int height,
int border,
769 int format,
int type,
void *pixels);
770void glTexEnvi(
int target,
int pname,
int param);
780void glLightfv(
int light,
int type,
float *v);
781void glLightf(
int light,
int type,
float v);
788void glHint(
int target,
int mode);
831void glInit(
void *zbuffer);
void glFrustum(double left, double right, double bottom, double top, double near, double far)
void glMultMatrixf(const float *m)
@ GL_TEXTURE_COORD_ARRAY_COUNT
@ GL_TEXTURE_COORD_ARRAY_EXT
@ GL_VERTEX_ARRAY_COUNT_EXT
@ GL_NEAREST_MIPMAP_LINEAR
@ GL_POLYGON_OFFSET_UNITS
@ GL_CURRENT_TEXTURE_COORDS
@ GL_INDEX_ARRAY_POINTER_EXT
@ GL_NORMAL_ARRAY_STRIDE_EXT
@ GL_TEXTURE_COORD_ARRAY_POINTER
@ GL_LINEAR_MIPMAP_LINEAR
@ GL_INDEX_ARRAY_STRIDE_EXT
@ GL_COLOR_ARRAY_SIZE_EXT
@ GL_MAP1_TEXTURE_COORD_2
@ GL_EDGE_FLAG_ARRAY_COUNT_EXT
@ GL_MAX_ATTRIB_STACK_DEPTH
@ GL_MAP1_TEXTURE_COORD_4
@ GL_PIXEL_MAP_B_TO_B_SIZE
@ GL_COLOR_ARRAY_COUNT_EXT
@ GL_PERSPECTIVE_CORRECTION_HINT
@ GL_PIXEL_MAP_S_TO_S_SIZE
@ GL_PIXEL_MAP_I_TO_A_SIZE
@ GL_EDGE_FLAG_ARRAY_POINTER
@ GL_CURRENT_RASTER_COLOR
@ GL_PROJECTION_STACK_DEPTH
@ GL_NORMAL_ARRAY_POINTER
@ GL_LINEAR_MIPMAP_NEAREST
@ GL_INDEX_ARRAY_COUNT_EXT
@ GL_POINT_SIZE_GRANULARITY
@ GL_PIXEL_MAP_I_TO_I_SIZE
@ GL_EDGE_FLAG_ARRAY_STRIDE
@ GL_STENCIL_PASS_DEPTH_PASS
@ GL_COLOR_ARRAY_STRIDE_EXT
@ GL_NORMAL_ARRAY_TYPE_EXT
@ GL_MODELVIEW_STACK_DEPTH
@ GL_NORMAL_ARRAY_POINTER_EXT
@ GL_ONE_MINUS_CONSTANT_COLOR
@ GL_PIXEL_MAP_A_TO_A_SIZE
@ GL_CONSTANT_ATTENUATION
@ GL_PIXEL_MAP_I_TO_G_SIZE
@ GL_NORMAL_ARRAY_COUNT_EXT
@ GL_TEXTURE_COORD_ARRAY_TYPE_EXT
@ GL_COLOR_ARRAY_TYPE_EXT
@ GL_TEXTURE_COORD_ARRAY_STRIDE
@ GL_MAP2_TEXTURE_COORD_4
@ GL_TEXTURE_COORD_ARRAY_TYPE
@ GL_LIGHT_MODEL_TWO_SIDE
@ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
@ GL_LINE_WIDTH_GRANULARITY
@ GL_MAP1_TEXTURE_COORD_3
@ GL_EDGE_FLAG_ARRAY_STRIDE_EXT
@ GL_LIGHT_MODEL_LOCAL_VIEWER
@ GL_MAP2_TEXTURE_COORD_3
@ GL_TEXTURE_BORDER_COLOR
@ GL_CURRENT_RASTER_TEXTURE_COORDS
@ GL_VERTEX_ARRAY_SIZE_EXT
@ GL_PIXEL_MAP_R_TO_R_SIZE
@ GL_MAP2_TEXTURE_COORD_1
@ GL_CURRENT_RASTER_INDEX
@ GL_QUADRATIC_ATTENUATION
@ GL_NEAREST_MIPMAP_NEAREST
@ GL_VERTEX_ARRAY_STRIDE_EXT
@ GL_MAX_TEXTURE_STACK_DEPTH
@ GL_PIXEL_MAP_I_TO_R_SIZE
@ GL_EDGE_FLAG_ARRAY_POINTER_EXT
@ GL_COLOR_ARRAY_POINTER_EXT
@ GL_CURRENT_RASTER_POSITION
@ GL_INDEX_ARRAY_TYPE_EXT
@ GL_POLYGON_OFFSET_POINT
@ GL_EDGE_FLAG_ARRAY_COUNT
@ GL_TEXTURE_COORD_ARRAY_COUNT_EXT
@ GL_CURRENT_RASTER_POSITION_VALID
@ GL_COLOR_MATERIAL_PARAMETER
@ GL_MAX_NAME_STACK_DEPTH
@ GL_LINE_STIPPLE_PATTERN
@ GL_VERTEX_ARRAY_TYPE_EXT
@ GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
@ GL_TEXTURE_COORD_ARRAY_SIZE
@ GL_VERTEX_ARRAY_POINTER_EXT
@ GL_CURRENT_RASTER_DISTANCE
@ GL_MAP2_TEXTURE_COORD_2
@ GL_ONE_MINUS_CONSTANT_ALPHA_EXT
@ GL_MAP1_TEXTURE_COORD_1
@ GL_MAX_PROJECTION_STACK_DEPTH
@ GL_POLYGON_OFFSET_FACTOR_EXT
@ GL_TEXTURE_COORD_ARRAY_POINTER_EXT
@ GL_PIXEL_MAP_I_TO_B_SIZE
@ GL_TEXTURE_COORD_ARRAY_SIZE_EXT
@ GL_PIXEL_MAP_G_TO_G_SIZE
@ GL_MAX_MODELVIEW_STACK_DEPTH
@ GL_POLYGON_OFFSET_BIAS_EXT
@ GL_VERTEX_ARRAY_POINTER
@ GL_FUNC_REVERSE_SUBTRACT_EXT
@ GL_POLYGON_OFFSET_FACTOR
@ GL_STENCIL_PASS_DEPTH_FAIL
@ GL_ONE_MINUS_CONSTANT_ALPHA
@ GL_ONE_MINUS_CONSTANT_COLOR_EXT
unsigned int glGenLists(int range)
void glColorMaterial(int mode, int type)
void glPixelStorei(int pname, int param)
void glPolygonOffset(GLfloat factor, GLfloat units)
void glCallList(unsigned int list)
void glTexImage2D(int target, int level, int components, int width, int height, int border, int format, int type, void *pixels)
void glLoadName(unsigned int name)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glClearColor(float r, float g, float b, float a)
void glShadeModel(int mode)
void glArrayElement(GLint i)
void glViewport(int x, int y, int width, int height)
void glGetIntegerv(int pname, int *params)
void glFrontFace(int mode)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glNewList(unsigned int list, int mode)
void glDeleteTextures(int n, const unsigned int *textures)
int glIsList(unsigned int list)
void glMatrixMode(int mode)
void glDisableClientState(GLenum array)
void glEnableClientState(GLenum array)
void glLightf(int light, int type, float v)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void glLoadMatrixf(const float *m)
void glLightModeli(int pname, int param)
void glEdgeFlag(int flag)
void glPolygonMode(int face, int mode)
void glLightfv(int light, int type, float *v)
void glHint(int target, int mode)
void glPushName(unsigned int name)
void glGetFloatv(int pname, float *v)
void glMaterialfv(int mode, int type, float *v)
void glMaterialf(int mode, int type, float v)
void glRotatef(float angle, float x, float y, float z)
void glBindTexture(int target, int texture)
void glTexEnvi(int target, int pname, int param)
void glSelectBuffer(int size, unsigned int *buf)
void glTranslatef(float x, float y, float z)
void glInit(void *zbuffer)
void glCullFace(int mode)
void glLoadIdentity(void)
int glRenderMode(int mode)
void glScalef(float x, float y, float z)
void glTexParameteri(int target, int pname, int param)
void glGenTextures(int n, unsigned int *textures)
void glClearDepth(double depth)
void glLightModelfv(int pname, float *param)