15 float radius,
int slices,
int stacks);
23void drawTorus(
float rc,
int numc,
float rt,
int numt);
void gluQuadricDrawStyle(GLUquadricObj *obj, int style)
void gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
void drawTorus(float rc, int numc, float rt, int numt)
void gluDisk(GLUquadricObj *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops)
void gluSphere(GLUquadricObj *qobj, float radius, int slices, int stacks)
void gluCylinder(GLUquadricObj *qobj, GLdouble baseRadius, GLdouble topRadius, GLdouble height, GLint slices, GLint stacks)
GLUquadricObj * gluNewQuadric(void)