TinyGL 0.4.1 for MinGW
Data Structures | Macros
GLView.h File Reference
#include <interface/View.h>
#include <support/Locker.h>
#include <GL/gl.h>
#include <GL/oscontext.h>
#include <game/WindowScreen.h>
#include <game/DirectWindow.h>

Go to the source code of this file.

Data Structures

class  BGLView
 

Macros

#define BGL_RGB   0
 
#define BGL_INDEX   1
 
#define BGL_SINGLE   0
 
#define BGL_DOUBLE   2
 
#define BGL_DIRECT   0
 
#define BGL_INDIRECT   4
 
#define BGL_ACCUM   8
 
#define BGL_ALPHA   16
 
#define BGL_DEPTH   32
 
#define BGL_OVERLAY   64
 
#define BGL_UNDERLAY   128
 
#define BGL_STENCIL   512
 

Macro Definition Documentation

◆ BGL_ACCUM

#define BGL_ACCUM   8

Definition at line 10 of file GLView.h.

◆ BGL_ALPHA

#define BGL_ALPHA   16

Definition at line 11 of file GLView.h.

◆ BGL_DEPTH

#define BGL_DEPTH   32

Definition at line 12 of file GLView.h.

◆ BGL_DIRECT

#define BGL_DIRECT   0

Definition at line 8 of file GLView.h.

◆ BGL_DOUBLE

#define BGL_DOUBLE   2

Definition at line 7 of file GLView.h.

◆ BGL_INDEX

#define BGL_INDEX   1

Definition at line 5 of file GLView.h.

◆ BGL_INDIRECT

#define BGL_INDIRECT   4

Definition at line 9 of file GLView.h.

◆ BGL_OVERLAY

#define BGL_OVERLAY   64

Definition at line 13 of file GLView.h.

◆ BGL_RGB

#define BGL_RGB   0

Definition at line 4 of file GLView.h.

◆ BGL_SINGLE

#define BGL_SINGLE   0

Definition at line 6 of file GLView.h.

◆ BGL_STENCIL

#define BGL_STENCIL   512

Definition at line 15 of file GLView.h.

◆ BGL_UNDERLAY

#define BGL_UNDERLAY   128

Definition at line 14 of file GLView.h.