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void | glVertex4f (float x, float y, float z, float w) |
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void | glVertex2f (float x, float y) |
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void | glVertex3f (float x, float y, float z) |
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void | glVertex3fv (float *v) |
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void | glNormal3f (float x, float y, float z) |
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void | glNormal3fv (float *v) |
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void | glColor4f (float r, float g, float b, float a) |
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void | glColor4fv (float *v) |
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void | glColor3f (float x, float y, float z) |
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void | glColor3fv (float *v) |
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void | glTexCoord4f (float s, float t, float r, float q) |
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void | glTexCoord2f (float s, float t) |
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void | glTexCoord2fv (float *v) |
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void | glEdgeFlag (int flag) |
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void | glShadeModel (int mode) |
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void | glCullFace (int mode) |
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void | glFrontFace (int mode) |
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void | glPolygonMode (int face, int mode) |
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void | glEnable (int cap) |
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void | glDisable (int cap) |
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void | glBegin (int mode) |
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void | glEnd (void) |
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void | glMatrixMode (int mode) |
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void | glLoadMatrixf (const float *m) |
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void | glLoadIdentity (void) |
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void | glMultMatrixf (const float *m) |
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void | glPushMatrix (void) |
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void | glPopMatrix (void) |
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void | glRotatef (float angle, float x, float y, float z) |
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void | glTranslatef (float x, float y, float z) |
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void | glScalef (float x, float y, float z) |
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void | glViewport (int x, int y, int width, int height) |
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void | glFrustum (double left, double right, double bottom, double top, double near, double farv) |
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void | glMaterialfv (int mode, int type, float *v) |
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void | glMaterialf (int mode, int type, float v) |
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void | glColorMaterial (int mode, int type) |
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void | glLightfv (int light, int type, float *v) |
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void | glLightf (int light, int type, float v) |
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void | glLightModeli (int pname, int param) |
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void | glLightModelfv (int pname, float *param) |
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void | glClear (int mask) |
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void | glClearColor (float r, float g, float b, float a) |
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void | glClearDepth (double depth) |
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void | glTexImage2D (int target, int level, int components, int width, int height, int border, int format, int type, void *pixels) |
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void | glBindTexture (int target, int texture) |
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void | glTexEnvi (int target, int pname, int param) |
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void | glTexParameteri (int target, int pname, int param) |
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void | glPixelStorei (int pname, int param) |
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void | glInitNames (void) |
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void | glPushName (unsigned int name) |
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void | glPopName (void) |
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void | glLoadName (unsigned int name) |
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void | glPolygonOffset (GLfloat factor, GLfloat units) |
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void | glCallList (unsigned int list) |
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void | glFlush (void) |
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void | glHint (int target, int mode) |
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void | glDebug (int mode) |
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